Write the interface (.h file) of a class Player containing: A data member name of type string. A data member score of type int. A member function called setName that accepts a parameter and assigns it to name. The function returns no value. A member function called setScore that accepts a parameter and assigns it to score. The function returns no value. A member function called getName that accepts no parameters and returns the value of name. A member function called getScore that accepts no parameters and returns the value of score.
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This is the answer:
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class Player
{
private:
string name;
int score;
public:
void setName(string name);
void setScore(int score);
string getName();
int getScore();
};
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